💎 Scoundrel ❤️

Welcome to my definitive adaptation of the solo card game Scoundrel! Dive into a roguelite dungeon crawler where strategy and luck determine your fate.

In Scoundrel, you navigate through dungeon rooms by selecting cards, battling enemies, and managing your resources to survive and progress. The goal is to reach the deepest levels possible. Do rewards and celebration await you at the end of your adventure?


Special features of my Scoundrel

  • Multiple Dungeon Length: Multiple decks are stacked one on top of the other based on your chosen dungeon length.
    • Options: 1, 4, 7, 10, or endless decks.
    • Playing longer decks adds layers of challenge.
  • Special Cards:
    • Scoundrels: The titular characters represented by two Jokers. When fought they steal your current weapon and halve your current health.
    • Maidens: In multi-layer dungeons in roughly the middle of each layer after the first, a Queen of Hearts and Diamonds await rescue together.
  • Smart Phone Friendly:
    • Lightweight html game works great in browser or on mobile devices.

Rules

Card Types

  • Monsters ( ♣ Clubs ♣ & ♠ Spades ♠ ): 13 Cards 2-10, Jack, Queen, King, Ace
    • Damage value equals their rank (Ace = 1, Jack = 11, Queen = 12, King = 13).
  • Weapons ( ♦ Diamonds ♦ ): 9 cards 2-10, each with a damage-blocking value.
    • When you equip a new weapon, you must replace your current weapon.
    • A 12 value Queen of Diamonds is found in the middle of each layer after the first.
  • Health Potions ( ♥ Hearts ♥ ): 9 cards 2-10, Restore your health (up to a maximum of 20).
    • More than one can be used per room, discard them to adhere to the classic one per room rule.
    • A 12 value Queen of Hearts is found in the middle of each layer after the first.
  • Scoundrels ( 🤡 Jokers 🤡 ): 2 cards, when fought they steal your weapon and halve your health (rounded in your favor).

Combat

Each turn, you enter a room to explore, revealing enemies or items. Drag cards to your battle zone to engage them. Monsters deal their value to you in damage. Having a weapon equipped blocks its value of incoming damage, but the monsters stack on your weapon, and you can not engage a monster with a value equal to or greater than the last monster defeated by your weapon. Drag monsters to the discard pile to fight them bare-handed, taking their full damage. Equipping a new weapon discards the previous. Drag weapons to the discard pile to keep the one you have.

When you first enter a room, before you engage any cards in it, you may run from it, putting the four cards on the bottom of your (current) deck. Rooms can be re-ordered before you run, and the cards will be encountered right to left. The most important skill to master in this game is knowing when to run and how to do it. If all you ever do is run from danger, all that danger will come back to you all at once in the end, so plan carefully not to doom your future self!

If you happen to perish to the final card in a dungeon, this is a Pyrrhic Victory.


Gameplay & Controls

  • Click and drag cards.
  • Click the deck to run.
  • Use keyboard controls:
    • A, S, D, F: Select respective room cards on press, activate on release.
    • Alt: Toggle battle zone and discard placement.
    • Space: Cancel selection.
    • Q: To run.
    • Backspace: Return to main menu.
    • Give them a try, you will get used to them I promise.
  • Mouse over the area below your deck to reveal the total cards left in your dungeon.
    • Or the total cards drawn in endless mode.



Good luck exploring the dungeon!


Credits

Game by Donald Llewelyn

This game was made with Phaser 3: Phaser.io

Scoundrel is a game created by Zach Gage and Kurt Bieg: Scoundrel.pdf

Title page background art from: edermunizz.itch.io

Card art from: the-wild-kin.itch.io

All other assets and code was created or written by me, no AI was used.


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Updated 17 days ago
Published 22 days ago
StatusReleased
PlatformsHTML5
AuthorModulo-30
GenreCard Game, Strategy
Made withPhaser
Tags2D, Dungeon Crawler, Pixel Art, Roguelike, Roguelite, scoundrel, solitaire
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Touchscreen, Smartphone

Development log

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